PHP 5 Advanced: Visual QuickPro Guide

PHP 5 Advanced: Visual QuickPro Guide

Sharpen your PHP skills with the fully revised and updated, PHP 5 Advanced for the World Wide Web: Visual QuickPro Guide! Filled with fifteen chapters of step-by-step content and written by best-selling author and PHP programmer, Larry Ullman, this guide teaches specific topics in direct, focused segments, shows how PHP is used in real-world applications, features popular and most-asked-about scripts, and details those technologies that will be more important in the future. You’ll learn about object-oriented programming, PHP interactions with a server, XML, RSS, Networking with PHP, image and PDF generation, and more.

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PHP Object-Oriented Solutions

PHP Object-Oriented Solutions

With the surge of popularity of PHP 5, object-oriented programming is now an important consideration for PHP developers. This version-neutral book is a gentle introduction to object-oriented programming (OOP) that won’t overburden you with complex theory. It teaches you the essential basics of OOP that you’ll need to know before moving onto a more advanced level, and includes a series of prepackaged scripts that you can incorporate into your existing sites with the minimum of effort.

Accounting Principles, 10th Edition

Accounting Principles, 10th Edition

Title: Accounting Principles, Tenth Edition By: Jerry J. Weygandt, Paul D. Kimmel, Donald E. Kieso ISBN: 978-0-470-53479-3 Format: eBook, 864 pp Edition: 10th Publisher: Wiley Overview Weygandt’s Accounting Principles introduces challenging accounting concepts with examples that are familiar to accountants. The new edition has been updated with the latest IFRS/IASB standards. Additional coverage is included on [...]

The Art of Computer Programming, Volume 3

Art of Computer Programming, Volume 3

Title: The Art of Computer Programming, Volume 3 By: Donald E. Knuth Format: eBook, 800 pages ISBN: 0-201-89685-0 | 978-0-201-89685-5 Edition: Second (2nd) Publisher: Addison-Wesley Professional The Art of Computer Programming, Volume 3 Sorting and Searching Overview In keeping with the authoritative character of the other two volumes in the “Art of Computer Programming” series, in this [...]

The Art of Computer Programming, Volume 2

The Art of Computer Programming, Volume 2

Title: The Art of Computer Programming, Volume 2 By: Donald E. Knuth Format: eBook, 784 pages ISBN: 0-201-89684-2 | 978-0-201-89684-8 Edition: Third (3rd) Publisher: Addison-Wesley Professional The Art of Computer Programming, Volume 2 Seminumerical Algorithms Overview Volume 2 of Donald Knuth’s classic series The Art of Computer Programmingcovers seminumerical algorithms, with topics ranging from random number generators to [...]

The Art of Computer Programming, Volume 1

The Art of Computer Programming, Volume 1

This first volume in the series begins with basic programming concepts and techniques, then focuses more particularly on information structures—the representation of information inside a computer, the structural relationships between data elements and how to deal with them efficiently. Elementary applications are given to simulation, numerical methods, symbolic computing, software and system design. Dozens of simple and important algorithms and techniques have been added to those of the previous edition. The section on mathematical preliminaries has been extensively revised to match present trends in research.

The Pragmatic Programmer: From Journeyman to Master

The Pragmatic Programmer: From Journeyman to Master

Straight from the programming trenches, The Pragmatic Programmer: From Journeyman to Master cuts through the increasing specialization and technicalities of modern software development to examine the core process—taking a requirement and producing working, maintainable code that delights its users. It covers topics ranging from personal responsibility and career development to architectural techniques for keeping your code flexible, easy to adapt, and reuse.

Head First Java, Second Edition

Head First Java, 2nd Edition

And that’s how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It’s fast, it’s fun, and it’s effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You’ll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever.

AdvancED ActionScript 3.0 Animation

AdvancED ActionScript 3.0 Animation

This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It’s an anthology of topics that follow from the author’s earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don’t necessarily lead one into the other. You don’t need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you’ll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more.

Head First HTML5 Programming

Head First HTML5 Programming

HTML has been on a wild ride. Sure, HTML started as a mere markup language, but more recently HTML’s put on some major muscle. Now we’ve got a language tuned for building web applications with Web storage, 2D drawing, offline support, sockets and threads, and more. And to speak this language you’ve got to go beyond HTML5 markup and into the world of the DOM, events, and JavaScript APIs.

Now you probably already know all about HTML markup (otherwise known as structure) and you know all about CSS style (presentation), but what you’ve been missing is JavaScript (behavior). If all you know about are structure and presentation, you can create some great looking pages, but they’re still just pages. When you add behavior with JavaScript, you can create an interactive experience; even better, you can create full blown web applications.