AdvancED ActionScript 3.0 Animation



AdvancED ActionScript 3.0 Animation

This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It’s an anthology of topics that follow from the author’s earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don’t necessarily lead one into the other. You don’t need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you’ll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more.

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ActionScript 3.0 Cookbook



ActionScript 3.0 Cookbook

Well before Ajax and Microsoft’s Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based “Rich Internet Applications”. Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.

Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You’ll find recipes that show you how to:

Detect the user’s Flash Player version or their operating system
Build custom classes
Format dates and currency types
Work with strings
Build user interface components
Work with audio and video
Make remote procedure calls using Flash Remoting and web services
Load, send, and search XML data
And much, much more …

Foundation Actionscript 3.0 Animation



Foundation Actionscript 3.0 Animation

In this book, you’ll learn

All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you’ll need to start animating with code
Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
How to handle user interaction via the keyboard and mouse
Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting